Memory storing per-pixel stencil information.
Memory storing per-pixel stencil information.
Memory storing depth information for rendered pixels.
Memory region storing image data for display.
Dedicated hardware for video and media processing.
Hardware decoding compressed video streams.
Hardware encoding video into compressed formats.
GPU subsystem generating display output signals.
GPU hardware managing submitted graphics or compute commands.
GPU hardware subdividing geometric surfaces.
Hardware processing vertex data.
Everything is a system, and every system contains systerms.