Graphical User Interface using visual controls.

Code designed to operate with multiple data types.

Type parameter allowing reusable typed structures.

Continuing partial functionality when components fail.

Database designed around nodes and relationships.

Query language and runtime for APIs.

Runtime component that automatically manages unused memory.

Component connecting different networks, systems, or services.

Writing algorithms or structures independent of specific types.

Closing a service while allowing active work to finish.

Algorithm operating on graph structures.

Function resolving a GraphQL field's requested data.

Processor designed mainly for graphics and parallel computation.

NVIDIA adaptive synchronization technology.

CPU register available for general computation.

Graphics-oriented DDR memory technology.

Fifth-generation graphics DDR memory.

Sixth-generation graphics DDR memory.

High-bandwidth graphics memory using advanced signaling.

Unit commonly representing 1,024 megabytes.

SSD process reclaiming unused flash blocks.

Expansion card containing a GPU and graphics memory.

Individual processing unit within a GPU architecture.

Memory used by a GPU for graphics data.

Rate of data transfer between GPU and graphics memory.

Cooling assembly designed for a graphics processor.

Heat-dissipating component attached to a GPU.

Plate covering and reinforcing the back of a graphics card.

Cover directing airflow over graphics-card components.

Fan cooling a graphics card.

Video signal produced by a graphics device.

Firmware stored on a graphics card.

Automatic GPU frequency increase under suitable conditions.

Maximum power target configured for a graphics processor.

Thermal design power associated with a GPU.

Software interface used to access graphics hardware.

Mouse designed for gaming performance and features.